Scoring
What’s changed
We’ve rebalanced scoring so special rolls happen more often and rewards better reflect how rare an achievement actually is.
- More Chromatics. About 1% of new rolls are Chromatic — roughly 1 in 100.
- Your whole roll sets the card tier. Total XP determines the card’s rarity. A high-tier badge no longer automatically promotes the entire card.
- Less XP stacking. Badge weights now use measured frequencies. Only the highest milestone in each family pays XP; lower milestones and duplicate awards still count toward your collection.
- Clearer odds. “Rarest property” shows the odds of your rarest trait or a recognized exact-color achievement. Overlapping traits no longer inflate that number.
- Dense Spectrum is now Epic. It requires six unique hex digits and at least 24 traits.
Your previous rolls are safe. Existing XP, earned badges, and card tiers stay as recorded. These changes apply to new rolls.
Hexdle rarity is counted from the full 24-bit color space. Every daily roll is a uniform random hex among 16,777,216 colors.
Trait odds
For each trait, we count how many hex codes match it across the entire space:
P(trait) = matches ÷ 16,777,216
Displayed odds are the reciprocal, rounded: 1 in round(1 ÷ P). Example: CSS 3-digit shorthand (#RGB) covers exactly 4,096 colors, so 3-Digit Hex is 1 in 4,096 (weight 22).
Card tiers
Your card tier comes from its total XP compared with every color in the full hex space. Chromatic is approximately the top 1% of rolls. Equal scores always share a tier. Trait and badge tiers describe individual collectibles; they do not automatically promote the card.
- Common
- Uncommon
- Rare
- Epic
- Legendary
- Mythic
- Chromatic
These rates are for exactly that tier, not that tier or better. Every roll is independent: a 1% chance is an average of one in 100 rolls, not a guaranteed reward after 100 days.
Traits, badges & XP
Trait and badge weights come from their measured match counts:
weight = round(6 × log₁₀(1 in X))
Trait XP is weight × 10. Paying badges award weight × 15. Only the highest milestone in each odds, trait-count, trait-XP, or tier family pays. Lower milestones still unlock for your collection.
Weirdness badges and badges that simply repeat an existing trait are collection-only. Their XP is already covered by another achievement. Dense Spectrum requires six unique digits and at least 24 traits, and is an Epic collectible.
Rarest property & weirdness
The headline 1 in X shows the measured odds of the rarest matched trait. Recognized exact-color achievements, such as Coffee Break, have odds of 1 in 16,777,216. Overlapping traits never multiply these odds.
Weirdness places those property odds on a 0–100 logarithmic scale. It describes the same rarity information and does not award an additional XP bonus. Property odds are separate from the chance of rolling a particular card tier.
Rarest traits
- Cube Corner1 in 2,097,152
- Hex Lexeme1 in 1,398,101
- Mono Digit1 in 1,048,576
- Step-Two Run1 in 1,048,576
- Full Hex Run1 in 524,288
- Binary Looking1 in 262,144
Most common traits
- Rainbow Digits1 in 1
- Shared Bit1 in 2
- One Pair1 in 2
- High Black Contrast1 in 2
- Disjoint Halves1 in 2
- Channel Triangle1 in 2
Earlier rolls
Rolls earned under the original rules retain their recorded XP, badges, odds, and card tier. The rates above apply to new rolls scored with the updated rules.